Tic Tac Toe
Learn creating a Tic Tac Toe game using Windows App SDK with this Tutorial
Tic Tac Toe shows how you can create the game also known as Noughts and Crosses displayed with emoji and with a toolkit from NuGet using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Manage NuGet Packages...
Step 3
Then in the NuGet Package Manager from the Browse tab search for Comentsys.Toolkit.WindowsAppSdk and then select Comentsys.Toolkit.WindowsAppSdk by Comentsys as indicated and select Install
This will add the package for Comentsys.Toolkit.WindowsAppSdk to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package.
Step 4
Then while still in the NuGet Package Manager from the Browse tab search for Comentsys.Assets.FluentEmoji and then select Comentsys.Assets.FluentEmoji by Comentsys as indicated and select Install
This will add the package for Comentsys.Assets.FluentEmoji to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package, then you can close the tab for Nuget: TicTacToe by selecting the x next to it.
Step 5
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 6
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 7
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Comentsys.Assets.FluentEmoji;
using Comentsys.Toolkit.WindowsAppSdk;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Windows.UI;
public class Library
{
private const string title = "Tic Tac Toe";
private const string blank = " ";
private const string nought = "O";
private const string cross = "X";
private const int size = 3;
private readonly string[,] _board = new string[size, size];
private readonly Color _red = Color.FromArgb(255, 249, 47, 96);
private readonly Color _blue = Color.FromArgb(255, 0, 166, 237);
private Dialog _dialog;
private bool _won = false;
private string _piece = string.Empty;
// Winner & Drawn
// Asset
// Add
// Layout & New
}
The Class
that has been defined in so far Library.cs has using
for the packages that were added of Comentsys.Assets.FluentEmoji
and Comentsys.Toolkit.WindowsAppSdk
amongst others needed. There are also some const
and readonly
values for parts of the game
and to represent the board and some colours. Then there are some Variables including another control of Dialog
which can be used to show messages.
Step 8
Still in the Class
for Library.cs after the Comment of // Winner & Drawn
type the following Methods:
private bool Winner() =>
(_board[0, 0] == _piece && _board[0, 1] ==
_piece && _board[0, 2] == _piece) ||
(_board[1, 0] == _piece && _board[1, 1] ==
_piece && _board[1, 2] == _piece) ||
(_board[2, 0] == _piece && _board[2, 1] ==
_piece && _board[2, 2] == _piece) ||
(_board[0, 0] == _piece && _board[1, 0] ==
_piece && _board[2, 0] == _piece) ||
(_board[0, 1] == _piece && _board[1, 1] ==
_piece && _board[2, 1] == _piece) ||
(_board[0, 2] == _piece && _board[1, 2] ==
_piece && _board[2, 2] == _piece) ||
(_board[0, 0] == _piece && _board[1, 1] ==
_piece && _board[2, 2] == _piece) ||
(_board[0, 2] == _piece && _board[1, 1] ==
_piece && _board[2, 0] == _piece);
private bool Drawn() =>
_board[0, 0] != blank && _board[0, 1] !=
blank && _board[0, 2] != blank &&
_board[1, 0] != blank && _board[1, 1] !=
blank && _board[1, 2] != blank &&
_board[2, 0] != blank && _board[2, 1] !=
blank && _board[2, 2] != blank;
Winner
will work out the winning positions the _piece
is in and will be true
if the positions result in a complete set of
either noughts or crosses or false
and Drawn
will be used to check if the game is a draw.
Step 9
While still in the Class
for Library.cs after the Comment of // Asset type
in the following Method:
private Viewbox Asset() => new()
{
Child = new Asset
{
AssetResource =
_piece switch
{
nought => FlatFluentEmoji.Get(
FluentEmojiType.HollowRedCircle,
_red.AsDrawingColor(),
_blue.AsDrawingColor()),
_ => FlatFluentEmoji.Get(
FluentEmojiType.CrossMark)
}
}
};
Step 10
While still in the Class
for Library.cs after the Comment of // Add
type the following Method:
private void Add(Grid grid, int row, int column)
{
Button button = new()
{
Width = 75,
Height = 75,
Margin = new Thickness(10)
};
button.Click += (object sender, RoutedEventArgs e) =>
{
if (!_won)
{
button = (Button)sender;
if (button.Content == null)
{
button.Content = Asset();
_board[(int)button.GetValue(Grid.RowProperty),
(int)button.GetValue(Grid.ColumnProperty)] = _piece;
}
if (Winner())
{
_won = true;
_dialog.Show($"{_piece} wins!");
}
else if (Drawn())
{
_dialog.Show("Draw!");
}
else
{
// Swap Players
_piece = _piece == cross ? nought : cross;
}
}
else
{
_dialog.Show("Game Over!");
}
};
button.SetValue(Grid.ColumnProperty, column);
button.SetValue(Grid.RowProperty, row);
grid.Children.Add(button);
}
Add
will be used to create a Button
which will have Event Handler of Click
set which will use Asset
to set the Content to the nought
with Hollow Red Circle which has been modified to be blue instead of red or the Red Cross Mark for cross. This Method will also check
if the game has been won with Winner
or Drawn
and will display a message if the game is over.
Step 11
While still in the Class
for Library.cs after the Comment of // Layout & New
type the following Methods:
private void Layout(Grid grid)
{
grid.Children.Clear();
grid.RowDefinitions.Clear();
grid.ColumnDefinitions.Clear();
// Setup Grid
for (int index = 0; index < size; index++)
{
grid.RowDefinitions.Add(new RowDefinition());
grid.ColumnDefinitions.Add(new ColumnDefinition());
}
// Setup Board
for (int row = 0; row < size; row++)
{
for (int column = 0; column < size; column++)
{
Add(grid, row, column);
_board[row, column] = blank;
}
}
}
public async void New(Grid grid)
{
_won = false;
_dialog = new Dialog(grid.XamlRoot, title);
_piece = await _dialog.ConfirmAsync("Who goes First?", nought, cross) ?
nought : cross;
Layout(grid);
}
Layout
will be used with Add
to setup what the game will look like and New
will start a game, it will setup the
Dialog
and will show a message to choose which player should go first and then uses Layout
.
Step 12
Step 13
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 14
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox>
<Grid Margin="50" Name="Display"
HorizontalAlignment="Center"
VerticalAlignment="Center" Loaded="New"/>
</Viewbox>
<CommandBar VerticalAlignment="Bottom">
<AppBarButton Icon="Page2" Label="New" Click="New"/>
</CommandBar>
</Grid>
This XAML contains a Grid
with a Viewbox which will Scale a Grid
.
It has a Loaded
event handler for New
which is also shared by the AppBarButton
.
Step 15
Step 16
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 17
Once myButton_Click(...)
has been removed, within the Constructor of public MainWindow() { ... }
and below the line of this.InitializeComponent();
type in the following Code:
private readonly Library _library = new();
private void New(object sender, RoutedEventArgs e) =>
_library.New(Display);
Here an Instance of Library
is created then below this is the Method of New
that will be used with Event Handler
from the XAML
, this Method uses Arrow Syntax with the =>
for an expression body which is useful when a Method only has one line.
Step 18
Step 19
Once running you should see a Message asking Who goes First? You can then choose X or O then Click on any Button
to take your turn in the game,
with three noughts or crosses in any horizontal, vertical or diagonal direction to win the game! You can restart the game by selecting New.