Slide Game
Learn creating a Slide Game using Windows App SDK with this Tutorial
Slide Game shows how to create a game based on those sliding puzzle games where the objective is to place all the numbers in descending numerical order by Clicking on a Square to move it into the empty position using a toolkit from NuGet using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Manage NuGet Packages...
Step 3
Then in the NuGet Package Manager from the Browse tab search for Comentsys.Toolkit.WindowsAppSdk and then select Comentsys.Toolkit.WindowsAppSdk by Comentsys as indicated and select Install
This will add the package for Comentsys.Toolkit.WindowsAppSdk to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package, then you can close the tab for Nuget: SlideGame by selecting the x next to it.
Step 4
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 5
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 6
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Comentsys.Toolkit.WindowsAppSdk;
using Microsoft.UI;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SlideGame;
public class Item : Piece
{
public Item(int row, int column, int index) =>
(Row, Column, Value) = (row, column, $"{index}");
public int Row { get; set; }
public int Column { get; set; }
}
public class Library
{
private const string title = "Slide Game";
private const int canvas_size = 400;
private const int size = 4;
private readonly Random _random = new((int)DateTime.UtcNow.Ticks);
private readonly int[,] _board = new int[size, size];
private Dialog _dialog;
private Canvas _canvas;
private int _moves;
private List<int> _values;
// Choose, IsValid & IsComplete
// Update & Move
// Play & Setup
// Layout & New
}
The Class
defined so far Library.cs has using
for package of Comentsys.Assets.FluentEmoji
and others.
It also has a namespace
as it will contain multiple Classes although usually those are defined in separate files.
Library.cs contains a Class
for Item
and for Library
which has Constants to represent
things needed in the game and there are Variables to keep track of values used in the game.
Step 7
While still in the Class
for Library.cs after the Comment of // Choose, IsValid & IsComplete
type in the following Methods:
private List<int> Choose(int minimum, int maximum, int total) =>
Enumerable.Range(minimum, maximum)
.OrderBy(r => _random.Next(minimum, maximum))
.Take(total).ToList();
private bool IsValid(int row, int column) =>
row >= 0 && column >= 0 && row <= 3 &&
column <= 3 && _board[row, column] == 0;
private bool IsComplete()
{
int previous = _board[0, 0];
for (int row = 0; row < size; row++)
{
for (int column = 0; column < size; column++)
{
if (_board[row, column] < previous)
return false;
previous = _board[row, column];
}
}
return true;
}
Choose
is used to produce a list of unique randomised numbers, IsValid
will check if a position is acceptable and
IsComplete
will be used to check if the game has finished correctly.
Step 8
While still in the Class
for Library.cs after the Comment of // Update & Move
type in the following Methods:
private void Update()
{
_canvas.Children.Clear();
for (int row = 0; row < size; row++)
{
for (int column = 0; column < size; column++)
{
if (_board[row, column] > 0)
{
var index = _board[row, column];
var piece = new Item(row, column, index)
{
Foreground = new SolidColorBrush(Colors.White),
Fill = new SolidColorBrush(Colors.Black),
Height = _canvas.Height / size,
Width = _canvas.Width / size,
IsSquare = true
};
piece.PointerReleased += (object sender,
PointerRoutedEventArgs e) =>
Play(sender as Item);
Canvas.SetTop(piece, row * (_canvas.Width / size));
Canvas.SetLeft(piece, column * (_canvas.Width / size));
_canvas.Children.Add(piece);
}
}
}
}
private void Move(Item item, int row, int column)
{
_moves++;
_board[row, column] = _board[item.Row, item.Column];
_board[item.Row, item.Column] = 0;
item.Row = row;
item.Column = column;
Update();
if (IsComplete())
_dialog.Show($"Correct in {_moves} Moves");
}
Update
is used to update the Canvas
with the current position of the items and will use a
Method of Play
that will be defined in the next Step and Move
is used to set the location of an Item
and will use Update
and will check if the game is finished using IsComplete
.
Step 9
While still in the Class
for Library.cs after the Comment of // Play & Setup
type in the following Methods:
private void Play(Item item)
{
if (IsValid(item.Row - 1, item.Column))
Move(item, item.Row - 1, item.Column);
else if (IsValid(item.Row, item.Column + 1))
Move(item, item.Row, item.Column + 1);
else if (IsValid(item.Row + 1, item.Column))
Move(item, item.Row + 1, item.Column);
else if (IsValid(item.Row, item.Column - 1))
Move(item, item.Row, item.Column - 1);
}
public void Setup()
{
int index = 1;
_values = Choose(1, _board.Length - 1, _board.Length - 1);
_values.Insert(0, 0);
for (int row = 0; row < size; row++)
{
for (int column = 0; column < size; column++)
{
_board[row, column] = _values[index++];
if (index == size * size)
index = 0;
}
}
}
Play
is used to position an Item
and will use IsValid
to check if the position is valid then use
Move
to place the Item
in the position and Setup
is used to initialise the game using Choose
.
Step 10
While still in the Class
for Library.cs after the Comment of // Layout & New
type in the following Methods:
public void Layout(Grid grid)
{
grid.Children.Clear();
_canvas = new Canvas()
{
Height = canvas_size,
Width = canvas_size
};
grid.Children.Add(_canvas);
}
public void New(Grid grid)
{
_dialog = new Dialog(grid.XamlRoot, title);
Layout(grid);
Setup();
Update();
}
Layout
will create the layout for the game with a Canvas
and New
will setup and start a new game.
Step 11
Step 12
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 13
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox>
<Grid Margin="50" Name="Display"
HorizontalAlignment="Center"
VerticalAlignment="Center" Loaded="New"/>
</Viewbox>
<CommandBar VerticalAlignment="Bottom">
<AppBarButton Icon="Page2" Label="New" Click="New"/>
</CommandBar>
</Grid>
This XAML contains a Grid
with a Viewbox which will Scale a Grid
.
It has a Loaded
event handler for New
which is also shared by the AppBarButton
.
Step 14
Step 15
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 16
Once myButton_Click(...)
has been removed, within the Constructor of public MainWindow() { ... }
and below the line of this.InitializeComponent();
type in the following Code:
private readonly Library _library = new();
private void New(object sender, RoutedEventArgs e) =>
_library.New(Display);
Here an Instance of Library
is created then below this is the Method of New
that will be used with Event Handler
from the XAML
, this Method uses Arrow Syntax with the =>
for an expression body which is useful when a Method only has one line.
Step 17
Step 18
Once running you win by putting all the numbers in Order from 1 to 15 from left to right by selecting the Square next to the the empty slot to move it into that slot and then continue until all the Squares are in the correct Order to complete the game, or you can select New to start a new game.