Shade Effect
Learn to create a Shade Effect in Windows App SDK with this Tutorial
Shade Effect shows how you can use DropShadow
with an element to create a Shade Effect in an
application using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 3
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 4
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Microsoft.UI;
using Microsoft.UI.Composition;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Hosting;
using Microsoft.UI.Xaml.Shapes;
internal class Library
{
private SpriteVisual _shade;
public void SetShade(Shape shape, FrameworkElement element)
{
var compositor = ElementCompositionPreview
.GetElementVisual(shape).Compositor;
_shade = compositor.CreateSpriteVisual();
_shade.Size = new System.Numerics.Vector2(
(float)shape.ActualWidth,
(float)shape.ActualHeight);
DropShadow shadow = compositor.CreateDropShadow();
shadow.Color = Colors.Black;
shadow.Offset = new System.Numerics.Vector3(10, 10, 0);
shadow.Mask = shape.GetAlphaMask();
_shade.Shadow = shadow;
ElementCompositionPreview.SetElementChildVisual(element, _shade);
}
public void ClearShade()
{
if (_shade != null)
_shade.Shadow = null;
}
}
The Class
that has been defined in Library.cs has a Member for a SpriteVisual
then there is a
Method of SetShade
which will create a Shadow Effect for a Shape
in a FrameworkElement
by
first creating a Compositor with ElementCompositionPreview
you'll also notice the use of var
,
which means the type of the value doesn't need to be explicitly specified, instead it will be
Inferred. Then a Compositor
is used with CreateSpriteVisual
is configured where various values
are set for a DropShadow
to display it as needed as a Shadow
with the SpriteVisual
.
The other Method of ClearShade
is used to remove the Shade Effect of the DropShadow
from the SpriteVisual
.
Step 5
Step 6
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 7
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox Margin="25">
<Grid Margin="50" Height="400" Width="400">
<Border x:Name="ShadowElement"/>
<Rectangle Name="Display" Stretch="Uniform" Fill="#FF5c2d91"/>
</Grid>
</Viewbox>
<CommandBar Name="Options" VerticalAlignment="Bottom"
HorizontalAlignment="Stretch">
<AppBarButton Icon="Accept" Label="Accept" Click="Accept_Click"/>
<AppBarButton Icon="Cancel" Label="Clear" Click="Clear_Click"/>
</CommandBar>
</Grid>
This XAML features a Grid
with a ViewBox
which is used to Scale elements,
then within this is a Border
that will form the Shade Effect for the Rectangle
which is a FrameworkElement
.
Then there is a CommandBar
with an AppBarButton
to apply the Shade Effect of Accept and another to remove it of Clear.
Step 8
Step 9
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 10
Once myButton_Click(...)
has been removed, type the following Code below the end of the Constructor of public MainWindow() { ... }
:
private readonly Library _library = new();
private void Accept_Click(object sender, RoutedEventArgs e)
{
_library.SetShade(Display, ShadowElement);
}
private void Clear_Click(object sender, RoutedEventArgs e)
{
_library.ClearShade();
}
The Method of Accept_Click
will call the Method within Library.cs of SetShade
from an Instance of Library
called
_library
created with new()
and Clear_Click
will call the Method of ClearShade
.
Step 11
Step 12
Once running you should see a Rectangle
and CommandBar
with the Accept and Clear options.
Step 13
You can select Apply to set the Shade Effect and Clear to remove the Shade Effect