Lucky Wheel
Learn creating a Lucky Wheel game using Windows App SDK with this Tutorial
Lucky Wheel shows how you can create spinning wheel game with a random chance of getting a particular score or you could lose it all, using a control in a toolkit from NuGet using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Manage NuGet Packages...
Step 3
Then in the NuGet Package Manager from the Browse tab search for Comentsys.Toolkit.WindowsAppSdk and then select Comentsys.Toolkit.WindowsAppSdk by Comentsys as indicated and select Install
This will add the package for Comentsys.Toolkit.WindowsAppSdk to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package, then you can close the tab for Nuget: LuckyWheel by selecting the x next to it.
Step 4
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 5
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 6
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Comentsys.Toolkit.WindowsAppSdk;
using Microsoft.UI;
using Microsoft.UI.Text;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Documents;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Media.Animation;
using Microsoft.UI.Xaml.Shapes;
using System;
using System.Collections.Generic;
using System.Linq;
using Windows.Foundation;
using Windows.UI;
public class Library
{
private const string title = "Lucky Wheel";
private const int size = 400, hole = 60, radius = 200, circle = 360;
private const int border = 4, marker = 30, duration = 5;
private static readonly List<(string Value, Color Fill)> wedges = new()
{
("1000", Colors.WhiteSmoke), ("600", Colors.LightGreen),
("500", Colors.Yellow), ("300", Colors.Red),
("500", Colors.Azure), ("800", Colors.Orange),
("550", Colors.Violet), ("400", Colors.Yellow),
("300", Colors.Pink), ("900", Colors.Red),
("500", Colors.Azure), ("300", Colors.LightGreen),
("900", Colors.Pink), ("LOSE", Colors.Black),
("600", Colors.Violet), ("400", Colors.Yellow),
("300", Colors.Azure), ("LOSE", Colors.Black),
("800", Colors.Red), ("350", Colors.Violet),
("450", Colors.Pink), ("700", Colors.LightGreen),
("300", Colors.Orange), ("600", Colors.Violet),
};
private static readonly double section = circle / wedges.Count;
private readonly Random _random = new((int)DateTime.UtcNow.Ticks);
// Variables, Get Ellipse, Add Circle, Get Sector & Add Section
// Get Text & Add Text
// Get Marker & Add Rotate
// Set Rotate, Play & Add Wheel
// Layout, Reset & New
}
The Class
that has been defined in so far Library.cs has using
for the package of Comentsys.Toolkit.WindowsAppSdk
and others.
Step 7
While still in the Class
for Library.cs and after the Comment of // Variables, Get Ellipse, Add Circle, Get Sector & Add Section
type the following Variables and Methods for GetEllipse
which will get an Ellipse
used by
AddCircle
along with GetSector
which will get a Sector control used by AddSection
.
private int _total;
private bool _over;
private bool _spin;
private double _position;
private double _selected;
private Canvas _canvas;
private Dialog _dialog;
private Storyboard _storyboard;
private Ellipse GetEllipse(double diameter, Color fill) => new()
{
Width = diameter,
Height = diameter,
StrokeThickness = border,
Fill = new SolidColorBrush(fill),
Stroke = new SolidColorBrush(Colors.Gold)
};
private void AddCircle(Canvas canvas, double diameter)
{
var circle = GetEllipse(diameter, Colors.Green);
Canvas.SetLeft(circle, (size - diameter) / 2);
Canvas.SetTop(circle, (size - diameter) / 2);
canvas.Children.Add(circle);
}
private Sector GetSector(double start, double finish, double radius, Color fill)
{
Sector sector = new()
{
Hole = hole,
Start = start,
Finish = finish,
Radius = radius,
Fill = new SolidColorBrush(fill)
};
Canvas.SetLeft(sector, (size - radius * 2) / 2);
Canvas.SetTop(sector, (size - radius * 2) / 2);
return sector;
}
private void AddSection(Canvas canvas, int index, double start)
{
var finish = section;
var sector = GetSector(start, finish, radius, wedges[index].Fill);
canvas.Children.Add(sector);
}
Step 8
While still in the Class
for Library.cs after the Comment of // Get Text & Add Text
type in the following Methods for GetText
which will create a TextBlock
for amounts to be
used by AddText
which will position the amounts on the wheel.
private TextBlock GetText(string value, Color foreground)
{
TextBlock text = new()
{
FontSize = 20,
Margin = new Thickness(2),
FontWeight = FontWeights.SemiBold,
TextAlignment = TextAlignment.Center,
Foreground = new SolidColorBrush(foreground)
};
for (int index = 0; index < value.Length; index++)
{
text.Inlines.Add(new Run()
{
Text = value[index] + Environment.NewLine
});
}
text.Measure(new Size(
double.PositiveInfinity,
double.PositiveInfinity));
return text;
}
private void AddText(Canvas canvas, int index, double start)
{
double top = 0;
var (value, fill) = wedges[index];
var foreground = fill == Colors.Black ? Colors.White : Colors.Black;
var text = GetText(value, foreground);
double middle = text.DesiredSize.Width / 2;
double left = (size / 2) - middle;
Grid grid = new()
{
Height = radius,
RenderTransform = new RotateTransform()
{
Angle = start,
CenterX = middle,
CenterY = radius
}
};
grid.Children.Add(text);
Canvas.SetLeft(grid, left);
Canvas.SetTop(grid, top);
canvas.Children.Add(grid);
}
Step 9
While still in the Class
for Library.cs after the Comment of // Get Marker & Add Rotate
type the following Methods for GetMarker
for the marker on top of the wheel and AddRotate
for rotating it.
private Polygon GetMarker() => new()
{
Width = marker,
Height = marker / 2,
Fill = new SolidColorBrush(Colors.Gold),
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Center,
Points =
{
new Point(0, 0),
new Point(marker, 0),
new Point(marker / 2, marker / 2)
}
};
private void AddRotate()
{
DoubleAnimation animation = new()
{
From = _position,
To = circle * 2,
EasingFunction = new QuadraticEase(),
RepeatBehavior = new RepeatBehavior(1),
Duration = new Duration(TimeSpan.FromSeconds(duration))
};
Storyboard.SetTargetProperty(animation,
"(Canvas.RenderTransform).(RotateTransform.Angle)");
Storyboard.SetTarget(animation, _canvas);
_storyboard = new Storyboard();
_storyboard.Completed += (object sender, object e) =>
{
_spin = false;
var angle = circle - _selected - (section / 2);
var index = (int)Math.Ceiling(angle / section);
var (value, _) = wedges[index];
if (int.TryParse(value, out int result) && !_over)
{
_total += result;
_dialog.Show($"You Won {result}, Total is {_total}");
}
else
{
_over = true;
_dialog.Show($"You Lose, Total was {_total}!");
}
};
_storyboard.Children.Add(animation);
}
Step 10
While still in the Class
for Library.cs after the Comment of // Set Rotate, Play & Add Wheel
type the following Methods:
private void SetRotate(double angle)
{
var animation = _storyboard.Children.First() as DoubleAnimation;
animation.From = _position;
animation.To = circle * 2 + angle;
_storyboard.Begin();
}
private void Play()
{
if (!_spin)
{
_spin = true;
if (_over)
{
_dialog.Show($"You Lost, Total was {_total}, Starting New Game");
Reset();
}
else
{
_position = _selected;
_selected = _random.Next(1, circle);
SetRotate(_selected);
}
}
}
private void AddWheel(Canvas canvas, double diameter)
{
var wheel = GetEllipse(diameter, Colors.Transparent);
wheel.Tapped += (object sender, TappedRoutedEventArgs e) =>
Play();
Canvas.SetLeft(wheel, (size - diameter) / 2);
Canvas.SetTop(wheel, (size - diameter) / 2);
canvas.Children.Add(wheel);
}
GetScore
will work out the score of the position on the dartboard, taking into account the double ring, triple ring,
outer bullseye and the inner bullseye. Play
will position the dart on the dart board in a randomised location near
where was selected and then the score will be updated accordingly and is used in AddBoard
which will add a transparent
Ellipse
which will capture Events when it is Tapped.
Step 11
While still in the Class
for Library.cs after the Comment of // Layout, Reset & New
type the following Methods:
private void Layout(Grid grid)
{
grid.Children.Clear();
StackPanel panel = new();
_canvas = new Canvas()
{
Width = size,
Height = size,
RenderTransform = new RotateTransform()
{
Angle = 0,
CenterX = radius,
CenterY = radius
}
};
var start = -(section / 2);
for (int index = 0; index < wedges.Count; index++)
{
AddSection(_canvas, index, start);
AddText(_canvas, index, start + (section / 2));
start += section;
}
AddCircle(_canvas, hole * 2);
AddWheel(_canvas, size + border);
AddRotate();
panel.Children.Add(GetMarker());
panel.Children.Add(_canvas);
grid.Children.Add(panel);
}
private void Reset()
{
_total = 0;
_spin = false;
_over = false;
_selected = 0;
}
public void New(Grid grid)
{
Reset();
Layout(grid);
_dialog = new Dialog(grid.XamlRoot, title);
}
Layout
will create the look-and-feel of the wheel by setting up all the elements, Reset
will reset the values
used in the game when a game is over or started and New
will start a new game.
Step 12
Step 13
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 14
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox>
<Grid Margin="50" Name="Display"
HorizontalAlignment="Center"
VerticalAlignment="Center" Loaded="New"/>
</Viewbox>
<CommandBar VerticalAlignment="Bottom">
<AppBarButton Icon="Page2" Label="New" Click="New"/>
</CommandBar>
</Grid>
This XAML contains a Grid
with a Viewbox
which will Scale a Grid
.
It has a Loaded
event handler for New
which is also shared by theAppBarButton
.
Step 15
Step 16
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 17
Once myButton_Click(...)
has been removed, within the Constructor of public MainWindow() { ... }
and below the line of this.InitializeComponent();
type in the following Code:
private readonly Library _library = new();
private void New(object sender, RoutedEventArgs e) =>
_library.New(Display);
Here an Instance of the Class
of Library
is created then below this is the Method of New
that
will be used with Event Handler from the XAML, this Method uses Arrow Syntax with the =>
for an Expression Body which is
useful when a Method only has one line.
Step 18
Step 19
Once running you can then select anywhere on the wheel and it will start spinning and once it stops on a value that's what you win, but if it lands on LOSE the game will be over or select New to restart the game.