Lucky Dice
Learn creating a Lucky Dice game using Windows App SDK with this Tutorial
Lucky Dice shows how you can create a simple random number game and display this using a control from NuGet using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Manage NuGet Packages...
Step 3
Then in the NuGet Package Manager from the Browse tab search for Comentsys.Toolkit.WindowsAppSdk and then select Comentsys.Toolkit.WindowsAppSdk by Comentsys as indicated and select Install
This will add the package for Comentsys.Toolkit.WindowsAppSdk to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package, then you can close the tab for Nuget: LuckyDice by selecting the x next to it.
Step 4
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 5
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 6
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Comentsys.Toolkit.WindowsAppSdk;
using Microsoft.UI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using System;
using Windows.UI;
public class Library
{
private readonly Random _random = new((int)DateTime.UtcNow.Ticks);
public Dice Get(Color foreground, Color background)
{
Dice dice = new()
{
Margin = new Thickness(25),
CornerRadius = new CornerRadius(10),
Foreground = new SolidColorBrush(foreground),
Background = new SolidColorBrush(background)
};
dice.Tapped += (object sender, TappedRoutedEventArgs e) =>
((Dice)sender).Value = _random.Next(1, 7);
return dice;
}
public void New(StackPanel panel)
{
panel.Children.Clear();
panel.Children.Add(Get(Colors.Red, Colors.WhiteSmoke));
panel.Children.Add(Get(Colors.Blue, Colors.WhiteSmoke));
}
}
The Class
that has been defined in Library.cs has a using
for the package of Comentsys.Toolkit.WindowsAppSdk
amongst others needed. Then there is Random
which will be used to select randomised numbers from.
There is a Method of Get
which is used to create a Dice which is a control in Comentsys.Toolkit.WindowsAppSdk
and it has two Parameters for the foreground
which will control the colour of the Pips and background
for the Dice
.
An Event handler is attached to the Tapped
event for the Dice
using Arrow Syntax with =>
which is a useful shorthand.
This will set the Property for the Value
of the Dice
from 1 to below 7.
This is then used in the Method of New
which takes a StackPanel
as a Parameter which it then Clears
and adds two Dice
with some colours provided for the foreground
and background
.
Step 7
Step 8
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 9
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox>
<StackPanel Margin="50" Name="Display" Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center" Loaded="New"/>
</Viewbox>
<CommandBar VerticalAlignment="Bottom">
<AppBarButton Icon="Page2" Label="New" Click="New"/>
</CommandBar>
</Grid>
This XAML contains a Grid
with a Viewbox which will Scale a StackPanel
.
It has a Loaded
event handler for New
which is also shared by the AppBarButton
.
Step 10
Step 11
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 12
Once myButton_Click(...)
has been removed, within the Constructor of public MainWindow() { ... }
and below the line of this.InitializeComponent();
type in the following Code:
private readonly Library _library = new();
private void New(object sender, RoutedEventArgs e) =>
_library.New(Display);
Here an Instance of Library
is created then below this is the Method of New
that will be used with Event Handler
from the XAML
, this Method uses Arrow Syntax with the =>
for an expression body which is useful when a Method only has one line.
Step 13
Step 14
Once running you should see the Dice
elements.
Step 15
You can Click on either Dice
to "roll" them and see what outcome you get or select New to reset