Lucky Bingo
Learn creating a Lucky Bingo game using Windows App SDK with this Tutorial
Lucky Bingo shows how you can create a bingo game and display the numbers and balls selected with a control from NuGet using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Manage NuGet Packages...
Step 3
Then in the NuGet Package Manager from the Browse tab search for Comentsys.Toolkit.WindowsAppSdk and then select Comentsys.Toolkit.WindowsAppSdk by Comentsys as indicated and select Install
This will add the package for Comentsys.Toolkit.WindowsAppSdk to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package, then you can close the tab for Nuget: LuckyBingo by selecting the x next to it.
Step 4
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 5
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 6
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Comentsys.Toolkit.WindowsAppSdk;
using Microsoft.UI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using System;
using System.Collections.Generic;
using System.Linq;
using Windows.UI;
public class Library
{
private const string title = "Lucky Bingo";
private const int size = 22;
private const int balls = 90;
private const int marks = 25;
private static readonly Dictionary<int, Color> _style = new()
{
{ 0, Colors.DarkViolet },
{ 10, Colors.DeepSkyBlue },
{ 20, Colors.Green },
{ 30, Colors.Gold },
{ 40, Colors.DarkOrange },
{ 50, Colors.RoyalBlue },
{ 60, Colors.Crimson },
{ 70, Colors.DarkCyan },
{ 80, Colors.Purple }
};
private readonly Random _random = new((int)DateTime.UtcNow.Ticks);
private int _count;
private int _house;
private List<int> _balls;
private List<int> _marks;
private bool _over = false;
private Dialog _dialog;
private StackPanel _panel = new();
// Choose, Piece & Add
// Layout, Ball & Mark
// New & Play
}
The Class
that has been defined in so far Library.cs has using
amongst others for the package of Comentsys.Toolkit.WindowsAppSdk.
It also has colours to use for the bingo balls along with Variables to be used with the in the game.
Step 7
While still in the Class
for Library.cs and after the Comment of // Choose, Piece & Add
type in the following
Methods:
private List<int> Choose(int minimum, int maximum, int total) =>
Enumerable.Range(minimum, maximum)
.OrderBy(r => _random.Next(minimum, maximum))
.Take(total).ToList();
private Piece Piece(bool isBall, int value) => new()
{
Width = size,
Height = size,
Value = $"{value}",
IsSquare = !isBall,
Opacity = isBall ? 0 : 1,
Stroke = new SolidColorBrush(isBall ? _style
.Where(w => value > w.Key)
.Select(s => s.Value)
.LastOrDefault() : Colors.Red),
Name = isBall ? $"ball{value}" : $"mark{value}"
};
private void Add(ref Grid grid, bool isBall, int row, int column, int value)
{
var counter = Piece(isBall, value);
counter.SetValue(Grid.RowProperty, row);
counter.SetValue(Grid.ColumnProperty, column);
grid.Children.Add(counter);
}
Choose
will be used to select a unique list of randomised numbers and Piece
will be used to create the bingo ball and numbers on the bingo card. Add
will be used to position the bingo balls or bingo card numbers using Piece
.
Step 8
While still in the Class
for Library.cs after the Comment of // Layout, Ball & Mark
type in the following Methods:
private Grid Layout(bool isBall, int rows, int columns, List list)
{
int count = 0;
Grid grid = new()
{
Margin = new Thickness(5),
VerticalAlignment = VerticalAlignment.Center
};
// Setup Grid
for (int row = 0; row < rows; row++)
{
grid.RowDefinitions.Add(new RowDefinition());
}
for (int column = 0; column < columns; column++)
{
grid.ColumnDefinitions.Add(new ColumnDefinition());
}
// Setup Board
for (int row = 0; row < rows; row++)
{
for (int column = 0; column < columns; column++)
{
Add(ref grid, isBall, row, column, list[count]);
count++;
}
}
return grid;
}
private void Ball(int value)
{
UIElement element = (UIElement)_panel.FindName($"ball{value}");
if (element != null) element.Opacity = 1;
}
private void Mark(int value)
{
Piece piece = (Piece)_panel.FindName($"mark{value}");
if (piece != null) piece.Fill = piece.Stroke;
}
Layout
will create the layout of either the set of bingo balls to be displayed that will be selected during the game,
or it will create the layout of the bingo numbers on the bingo card in the game. Ball
and Mark
will be used to either show the
balls for the bingo game selected or mark of the numbers on the bingo card as they're matched.
Step 9
While still in the Class
for Library.cs after the Comment of // New & Play
type the following Methods:
public void New(StackPanel panel)
{
_count = 0;
_house = 0;
_over = false;
_panel = panel;
_balls = Choose(1, balls, balls);
_marks = Choose(1, balls, marks);
_dialog = new Dialog(panel.XamlRoot, title);
panel.Children.Clear();
panel.Children.Add(Layout(true, 9, 10, _balls));
panel.Children.Add(Layout(false, 5, 5, _marks));
}
public void Play(StackPanel panel)
{
if (!panel.Children.Any()) New(panel);
if (_count < balls && !_over)
{
var ball = _balls[_count];
Ball(ball);
if (_marks.Contains(ball))
{
_house++;
Mark(ball);
if (_house == marks)
{
_over = true;
_dialog.Show($"Full House in {_count} Balls!");
}
}
_count++;
}
else
{
_dialog.Show($"Game Over!");
}
}
These Methods will be used to start the game with New
which will generate the look-and-feel of the game and Play
will be used to proceed to the next selected bingo ball to allow you to proceed at your own pace until all the numbers on the bingo card are matched.
Step 10
Step 11
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 12
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox>
<StackPanel Margin="50" Name="Display" Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center" Loaded="New"/>
</Viewbox>
<CommandBar VerticalAlignment="Bottom">
<AppBarButton Icon="Page2" Label="New" Click="New"/>
<AppBarButton Icon="Play" Label="Play" Click="Play"/>
</CommandBar>
</Grid>
This XAML contains a Grid
with a Viewbox
which will Scale a StackPanel
.
It has a Loaded
event handler for New
which is also shared by the AppBarButton
for New and there is
the AppBarButton
for Play to pick the next bingo ball.
Step 13
Step 14
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 15
Once myButton_Click(...)
has been removed, within the Constructor of public MainWindow() { ... }
and below the line of this.InitializeComponent();
type in the following Code:
private readonly Library _library = new();
private void New(object sender, RoutedEventArgs e) =>
_library.New(Display);
private void Play(object sender, RoutedEventArgs e) =>
_library.Play(Display);
Here an Instance of the Class
of Library
is created then below this are the Methods for New
and Play
that will be used with the Event Handlers
from the XAML
, this Method uses Arrow Syntax with the =>
for an Expression Body which is useful when a Method only has one line.
Step 16
Step 17
Once running you should see the bingo card then you can click Play which will select a random bingo ball, if this matches the bingo card it will be marked off, mark off all the numbers for a full house or you can select New to restart the game.