Hit or Miss
Learn creating a Hit or Miss game using Windows App SDK with this Tutorial
Hit or Miss shows how you can create a simple random game where you can either score a Hit or a Miss displayed with emoji and with a toolkit from NuGet using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Manage NuGet Packages...
Step 3
Then in the NuGet Package Manager from the Browse tab search for Comentsys.Toolkit.WindowsAppSdk and then select Comentsys.Toolkit.WindowsAppSdk by Comentsys as indicated and select Install
This will add the package for Comentsys.Toolkit.WindowsAppSdk to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package.
Step 4
Then while still in the NuGet Package Manager from the Browse tab search for Comentsys.Assets.FluentEmoji and then select Comentsys.Assets.FluentEmoji by Comentsys as indicated and select Install
This will add the package for Comentsys.Assets.FluentEmoji to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package, then you can close the tab for Nuget: HitOrMiss by selecting the x next to it.
Step 5
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 6
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 7
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Comentsys.Assets.FluentEmoji;
using Comentsys.Toolkit.WindowsAppSdk;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
public class Library
{
private const string title = "Hit or Miss";
private const int score = 18;
private const int size = 6;
private const string hit = "X";
private const string miss = "O";
private readonly string[,] _board = new string[size, size];
private readonly Random _random = new((int)DateTime.UtcNow.Ticks);
private int _go = 0;
private int _hits = 0;
private int _misses = 0;
private bool _won = false;
private Dialog _dialog;
private List<int> Choose(int minimum, int maximum, int total) =>
Enumerable.Range(minimum, maximum)
.OrderBy(r => _random.Next(minimum, maximum))
.Take(total).ToList();
private Viewbox Asset(string value) => new()
{
Child = new Asset()
{
AssetResource = FlatFluentEmoji.Get(
value == hit ? FluentEmojiType.Collision :
FluentEmojiType.Hole)
}
};
// Add
// Layout & New
}
The Class
that has been defined in so far Library.cs has using
for the packages that were added of Comentsys.Assets.FluentEmoji
and Comentsys.Toolkit.WindowsAppSdk
amongst others needed. There are also some const
and readonly
values for parts of the game and to
represent the board then there are Methods of Choose
which is used to select a random list of numbers and Asset
which will
represent Emoji that will be used for the hits and misses.
Step 8
Still in the Class
for Library.cs after the Comment of // Add
type the following Method:
private void Add(ref Grid grid, int row, int column)
{
Button button = new()
{
Width = 64,
Height = 64
};
button.Click += (object sender, RoutedEventArgs e) =>
{
if (!_won)
{
button = (Button)sender;
string selected = _board[
(int)button.GetValue(Grid.RowProperty),
(int)button.GetValue(Grid.ColumnProperty)
];
if (button.Content == null)
{
button.Content = Asset(selected);
if (selected == hit)
_hits++;
else if (selected == miss)
_misses++;
_go++;
}
if (_go < (size * size) && _misses < score)
{
if (_hits == score)
{
_dialog.Show(
$"You Won! With {_hits} hits and {_misses} misses");
_won = true;
}
}
else
{
_dialog.Show($"You Lost! With {_hits} hits and {_misses} misses");
_won = true;
}
}
};
button.SetValue(Grid.ColumnProperty, column);
button.SetValue(Grid.RowProperty, row);
grid.Children.Add(button);
}
Add
is used to add a Button
which when clicked, set with the Event Handler of Click
will indicate if the selection was a hit or a miss with a message to indicate whether the game was won or lost.
Step 9
While still in the Class
for Library.cs after the Comment of // Layout & New
type in the following Methods of
Layout
which will layout the board for the game and New
which will start a new game.
private void Layout(Grid grid)
{
_go = 0;
_hits = 0;
_misses = 0;
grid.Children.Clear();
grid.RowDefinitions.Clear();
grid.ColumnDefinitions.Clear();
// Setup Grid
for (int index = 0; index < size; index++)
{
grid.RowDefinitions.Add(new RowDefinition());
grid.ColumnDefinitions.Add(new ColumnDefinition());
}
for (int row = 0; row < size; row++)
{
for (int column = 0; column < size; column++)
{
Add(ref grid, row, column);
}
}
}
public void New(Grid grid)
{
Layout(grid);
_won = false;
int index = 0;
_dialog = new Dialog(grid.XamlRoot, title);
// Setup Values
List values = new();
while (values.Count < (size * size))
{
values.Add(hit);
values.Add(miss);
}
List indices = Choose(1, size * size, size * size);
// Setup Board
for (int column = 0; column < size; column++)
{
for (int row = 0; row < size; row++)
{
_board[column, row] = values[indices[index] - 1];
index++;
}
}
}
Step 10
Step 11
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 12
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox>
<Grid Margin="50" Name="Display"
HorizontalAlignment="Center"
VerticalAlignment="Center" Loaded="New"/>
</Viewbox>
<CommandBar VerticalAlignment="Bottom">
<AppBarButton Icon="Page2" Label="New" Click="New"/>
</CommandBar>
</Grid>
This XAML contains a Grid
with a Viewbox which will Scale a Grid
.
It has a Loaded
event handler for New
which is also shared by the AppBarButton
.
Step 13
Step 14
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 15
Once myButton_Click(...)
has been removed, within the Constructor of public MainWindow() { ... }
and below the line of this.InitializeComponent();
type in the following Code:
private readonly Library _library = new();
private void New(object sender, RoutedEventArgs e) =>
_library.New(Display);
Here an Instance of Library
is created then below this is the Method of New
that will be used with Event Handler
from the XAML
, this Method uses Arrow Syntax with the =>
for an expression body which is useful when a Method only has one line.
Step 16
Step 17
Once running you can start by clicking on any Button
, to win you will need to get more hits (Collisions) than misses (Holes) up to a total of 18 to win! You can restart the game by selecting New.