Fruit Game
Learn creating a Fruit Game using Windows App SDK with this Tutorial
Fruit Game shows how you can create a simple slots-like game to match three symbols together using emoji and a toolkit from NuGet using the Windows App SDK.
Step 1
Follow Setup and Start on how to get Setup and Install what you need for Visual Studio 2022 and Windows App SDK.
Step 2
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Manage NuGet Packages...
Step 3
Then in the NuGet Package Manager from the Browse tab search for Comentsys.Toolkit.WindowsAppSdk and then select Comentsys.Toolkit.WindowsAppSdk by Comentsys as indicated and select Install
This will add the package for Comentsys.Toolkit.WindowsAppSdk to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package.
Step 4
Then while still in the NuGet Package Manager from the Browse tab search for Comentsys.Assets.FluentEmoji and then select Comentsys.Assets.FluentEmoji by Comentsys as indicated and select Install
This will add the package for Comentsys.Assets.FluentEmoji to your Project. If you get the Preview Changes screen saying Visual Studio is about to make changes to this solution. Click OK to proceed with the changes listed below. You can read the message and then select OK to Install the package, then you can close the tab for Nuget: FruitGame by selecting the x next to it.
Step 5
Then in Visual Studio within Solution Explorer for the Solution, right click on the Project shown below the Solution and then select Add then New Item…
Step 6
Then in Add New Item from the C# Items list, select Code and then select Code File from the list next to this, then type in the name of Library.cs and then Click on Add.
Step 7
You will now be in the View for the Code of Library.cs, within this type the following Code:
using Comentsys.Assets.FluentEmoji;
using Comentsys.Toolkit.WindowsAppSdk;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
public class Library
{
private const string title = "Fruit Game";
private const int delay_duration = 250;
private const int size = 3;
private readonly Dictionary<int, FluentEmojiType> _options = new()
{
{ 0, FluentEmojiType.SlotMachine },
{ 1, FluentEmojiType.GreenApple },
{ 2, FluentEmojiType.Grapes },
{ 3, FluentEmojiType.Lemon },
{ 4, FluentEmojiType.Cherries },
{ 5, FluentEmojiType.Banana },
{ 6, FluentEmojiType.Melon },
{ 7, FluentEmojiType.Tangerine },
{ 8, FluentEmojiType.Bell }
};
private readonly Random _random = new((int)DateTime.UtcNow.Ticks);
private int _spins;
private Dialog _dialog;
private StackPanel _panel = new();
// Choose, Option & Set
// Play
// Add, Layout & New
}
The Class
defined so far Library.cs has using
for package of Comentsys.Assets.FluentEmoji
and others.
It also has Constants to represent things needed in the game and there are Variables to keep track of values used in the game and elements for the look-and-feel of the game.
Step 8
Still in the Class
for Library.cs after the Comment of // Choose, Option & Set
type the following Methods:
private List<int> Choose(int minimum, int maximum, int total)
{
var choose = new List<int>();
var values = Enumerable.Range(minimum, maximum).ToList();
for (int index = 0; index < total; index++)
{
var value = _random.Next(0, values.Count);
choose.Add(values[value]);
}
return choose;
}
private Viewbox Option(int index, int option) => new()
{
Child = new Asset
{
Name = $"{index}",
AssetResource = FlatFluentEmoji.Get(_options[option])
}
};
private void Set(int index, int option) =>
(_panel.FindName($"{index}") as Asset)
.AssetResource = FlatFluentEmoji.Get(_options[option]);
Choose
is used to select a set of random numbers as you can have the same value for multiple slots these are not unique.
Option
is used to get the assets needed for the emoji that will represent the values for the slots and Set
is used to update the asset being displayed in the slots.
Step 9
While still in the Class
for Library.cs after the Comment of // Play
type in the following Method:
private async void Play()
{
var values = Choose(1, _options.Count - 1, size);
for(int index = 0; index < size; index++)
{
for(int option = 1; option <= values[index]; option++)
{
Set(index, option);
await Task.Delay(delay_duration);
}
}
_spins++;
if (values.All(a => a.Equals(values.First())))
{
var content = new StackPanel()
{
Orientation = Orientation.Vertical
};
content.Children.Add(new TextBlock()
{
HorizontalTextAlignment = TextAlignment.Center,
Text = $"Spin {_spins} matched"
});
var fruit = new StackPanel()
{
Height = 100,
Orientation = Orientation.Horizontal
};
foreach(int value in values)
{
fruit.Children.Add(new Asset
{
AssetResource = FlatFluentEmoji.Get(_options[value])
});
}
content.Children.Add(fruit);
_dialog.Show(content);
_spins = 0;
}
}
Play
is used with Choose
to get the random slots which will then be displayed with Set
if they all match a Dialog
will be displayed showing which slot matched.
Step 10
While still in the Class
for Library.cs after the Comment of // Add, Layout & New
type in the following Methods:
private void Add(StackPanel panel, int index)
{
Button button = new()
{
Width = 150,
Height = 150,
Margin = new Thickness(5),
Content = Option(index, 0)
};
button.Click += (object sender, RoutedEventArgs e) =>
Play();
panel.Children.Add(button);
}
private void Layout(StackPanel panel)
{
panel.Children.Clear();
for (int index = 0; index < size; index++)
{
Add(panel, index);
}
}
public void New(StackPanel panel)
{
_spins = 0;
_dialog = new Dialog(panel.XamlRoot, title);
_panel = panel;
Layout(_panel);
}
Add
will create the Buttons to be Clicked by setting the event handler for Click
to the
Method for Play
, Layout
will create the layout for the game and New
will start a new game.
Step 11
Step 12
In the XAML for MainWindow.xaml there will be some XAML for a StackPanel
, this should be Removed:
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
Step 13
While still in the XAML for MainWindow.xaml above </Window>
, type in the following XAML:
<Grid>
<Viewbox>
<StackPanel Margin="50" Name="Display"
Orientation="Horizontal"
HorizontalAlignment="Center"
VerticalAlignment="Center" Loaded="New"/>
</Viewbox>
<CommandBar VerticalAlignment="Bottom">
<AppBarButton Icon="Page2" Label="New" Click="New"/>
</CommandBar>
</Grid>
This XAML contains a Grid
with a Viewbox which will Scale a StackPanel
.
It has a Loaded
event handler for New
which is also shared by the AppBarButton
.
Step 14
Step 15
In the Code for MainWindow.xaml.cs
there be a Method of myButton_Click(...)
this should be Removed by removing the following:
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "Clicked";
}
Step 16
Once myButton_Click(...)
has been removed, within the Constructor of public MainWindow() { ... }
and below the line of this.InitializeComponent();
type in the following Code:
private readonly Library _library = new();
private void New(object sender, RoutedEventArgs e) =>
_library.New(Display);
Here an Instance of Library
is created then below this is the Method of New
that will be used with Event Handler
from the XAML
, this Method uses Arrow Syntax with the =>
for an expression body which is useful when a Method only has one line.
Step 17
Step 18
Once running you can then select any Button
to spin the slots and if three match you win, try to see how many times you can, or you can select New to start a new game.